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About Traditional Art / Hobbyist Official Beta Tester Kyle DoyleMale/United States Groups :iconicharacterize: iCHARACTERIZE
 
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Deviant for 5 Years
9 Month Core Membership
Statistics 605 Deviations 20,405 Comments 35,716 Pageviews

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COPYRIGHTS
NINTENDO: Yoshi, Pokemon characters, Mii QR codes, and beam swords copyrighted to.
SEGA: Fox design most likely copyrighted to.
APPLE: iPod Touch, iPhone, iPad, and MacBook Pro copyrighted to.
SDRAGON01: S. Dragon copyrighted to him.
TURBO-TAILS-8027: Mega Shi copyrighted to him. Stato is partially copyrighted.
SECRETGOOMBAMAN12345: Kyle the Pikachu is copyrighted to him.
5COCO12: Cally is copyrighted to her.
YOSHITAILS54: Cloud is copyrighted to him.
YOSHINOJAS: Mr. Yoshi is copyrighted to him.
GYROESEHNI: Yoshi Super Green is copyrighted to him.
AWSMYOSHI: Summer's Yoshisona copyrighted to her.
YOSHIMAKER999: Ashley's Yoshisona copyrighted to her.
Mr. AahH!!: Ponos Co. copyrighted to.
MICROSOFT: PowerPoint 2007 copyrighted to.
DeviantART: Muro copyrighted to.

Favourites

Just a bunch of deviations I like.
Isn't that what Favourites stand for?

Epic Favourites

Check out the best favorites of mine!

Visitors

:iconlilarrin:
LilArrin
Sep 3, 2015
10:33 pm
:iconinkeon:
Inkeon
Sep 1, 2015
2:11 pm
:iconmctobi:
McTobi
Aug 31, 2015
6:54 am
:iconrandom-pizza:
Random-Pizza
Aug 30, 2015
9:23 am
:iconsolohetalian:
SoloHetalian
Aug 23, 2015
7:08 pm

Groups

Pokemon Project

As I work on my Pokemon Project, look here for upcoming updates and works:

:bulletred: An updated reference for myself.
:bulletorange: My Dragonite of the team.
:bulletred: My Delphox of the team.
:bulletyellow: My Raichu of the team.
:bulletgreen: My Tropius of the team.
:bulletblue: My Wailmer of the team.
:bulletwhite: My Snorlax of the team.
:bulletpink: Pokemon region concept.

Characters

Check out the list of characters that exist.

KYE (I'm a Sprite by iKYLE): A quick and adventurous solid colored Yoshi who loves to run and transform.
YOSHI (Being that Paint'd Sprite by iKYLE): (Dropped)
CANDI (Sprited Candi by iKYLE): (Dropped)
JAKE (Spriting Jake by iKYLE): Hardcore at first, but a real smooth guy, Jake is your everyday music lover.
SPOT (Spot the Yoshi by iKYLE): The most colorful and carefree Yoshi there is, Spot is a gentle soul.
GOLDIE (16-Bit Goldie by iKYLE): The youngest and born from Kye, Goldie is a baby Yoshi-dragon who has already made big progress.
CALVIN (16-Bit Calvin by iKYLE): Calvin is different from the rest, being a fox, but related to Kye in likes.
APPLE (Apple the Yoshi by iKYLE): A Yoshi fused with apples and is married to Kye.
GRAPE: Apple's child, she is a purple/neon green/neon pink Yoshi-Fruit who is as sweet as Goldie.
HAMMER: (Dropped)
WHITION: (Dropped)
OBERON: A new Yoshi, colors of metals, born as a ball!
KYEO: A Yoshi project result from Kye's own attributes and abilities.
NEBULA: A Yoshi-Puppy who resembles Spot in nearly every way!
CRESTIE: (Redacted)
CINNAMON: The Yoshi with loves for reading and is quite studious.
WING: A young Dragonite that Kye adopted because of lost family.
BALLIE-YOSHIE: A Yoshi that was abused growing up.
OOOSHI: A Yoshi baby of Kye and Apple, who is a literal blob of doughy goo.
YOSHI-ULTIMATE: (Dropped)
MARYANNE-ANNABELLE: (Redacted)
CHIP: An Armaron (species created by LilArrin) from a faraway universe, loaded with the power of fire.
KYE JR.: An experimental clone of Kye that went horribly wrong at the last second.
O: A golden retriever with a massive intellect.

TOTAL CHARACTERS: 24

List of Transformed Kyle Episodes

1 | Inflation + iPad Messages
2 | Ball + Computers
3 | Bun + Hamburger
4 | Goopy + Cookie Dough
5 | Pancake + Cooking
6 | Dollar Coin + Savings
7 | Rolled Up + Mail
8 | App + Games
9 | Melty + Bathing
10 | Picture Framed + Photo Stream
11 | Doughball + Sleep
12 | Present + Christmas
13 | Ice Cream + Sweets
14 | CD + Music
15 | Computer + PC Games
16 | ??? + Apple
17 | ??? + Trains
18 | Roller Coaster + ???
19 | ??? + Wii
20 | ??? + Vanilla
21 | Book + ???
22 | ??? + Art

+1 | Jarred
+2 | Ball Balloon
+3 | [Sent]
+4 | [Kye's in on this...]
+5 | [One Horse]
+6 | [Round 4]
+7 | [One Dimensional Looks Good]
+8 | [My Own Place]
+9 | [Crafted]
+10 | [Time Flies]
+11 | [Puff]

Placeholder | Jarred Jelly

Activity


RollerCoaster Tycoon 3 | Review

Journal Entry: Fri Aug 16, 2013, 7:26 PM


RollerCoaster Tycoon Fan Button by ButtonsMaker

So it's time once again to do another game review, and I wanted my next one to be something I could get deeply enveloped in, just like Animal Crossing: New Leaf. This next game has been my childhood, I have had the biggest memories with this series, even more than I did with Super Mario Sunshine back when I got my GameCube in 2003(?). It's gone through four installments since its release back in 1999, and the first installment even saw a release on the Xbox four years later. In the main three releases, I think I've played this series more than any other video game out there. It's time to review RollerCoaster Tycoon 3.

To begin, how did I begin playing this game? The memories are pretty fuzzy, I can't exactly remember when I begun playing, although I'm sure of how I started. I think it was through my Mom or my neighbor who both played the game. My Mom was very good at the first one, RollerCoaster Tycoon, she ran the park very well and had tons of money flowing in. When I wanted to play, she showed me the basics, as well as my neighbor at the time, and once I started, I couldn't stop. I played this game for days on end, from when I got up to when it got late, I would play constantly. The same can be said to the sequel, RollerCoaster Tycoon 2, which at the time of this review, I've been able to reinstall on my laptop and play again and when I started checking out the various scenarios, it all seemed like it hit me. What I wanted to be a couple minutes of playing became a few hours, as if I practically forgot what this game was all about. I can remember everything I did with 2, building tons of roller coasters, big as you could see, and absolutely insane, wasting all the money I had to build another coaster, saving tons of files of parks I started and never went back to, I had no idea how to properly play the game, but I didn't care in the slightest. I was happy doing one thing: building. Any ride that had a track, I would just build, especially the roller coasters. You could make them go fast, do all kinds of crazy stuff, the possibilities were endless.

It was then, in 2004, it finally happened. At this point in time, I was 9, but when I heard there was a third installment in the works, I was so excited, I could be compared to a teenage girl meeting Justin Bieber. I wanted that game more than anything at the point, and for various reasons, the biggest one was the entire game was being shifted to 3D. Three-dimensional graphics, you can't beat that! The games I grew up with and played to death were taking on a whole new look! But I'm sure the most stellar feature that made me fall in love with the game was the option to ride the rides. I was instantly sold, and as soon as I knew it was out, I begged for it. I forgot when I did get RCT3, either at my birthday or Christmas, but I remember what I did for the rest of the day. I popped the disc into my home desktop, and played the game until I had to get off. I even remember the first thing I made in the game, a RCT3 remake of Shuttle Loop from the first game, and even at the age I was, I was still able to tell that this game had a new physics engine, because while the original Shuttle Loop only needed three steep inclines to catch the coaster and the speed needed to get the train around the loop, I saw myself messing with the speed launch to get it right and using four steep incline pieces just so the ride wouldn't come off the tracks. And days after, I would wake up, turn on the computer, and play the game for hours and hours and hours, even becoming impatient for when my parents used the main computer for other things.

So what's RollerCoaster Tycoon all about? Well, while the first thing I explain is the plot, this game has none, other than you are a soon-to-be tycoon of an amusement park franchise. Your challenge is to take tons of scenarios created in-game and beat their challenge, such as having a certain amount of money by a deadline, the amount of customers in your park, so on and so forth, similar to the last game. But in the end, that's all I can say, since I never played this mode. I would look into it just to see, but that was always something that put me off a little when playing it, I had money to deal with and if I ran low, I would have to wait for my money to come back up. I barely touched the mode in place for the mode I used the most, Sandbox Mode, which I praise for including in this game! In Sandbox Mode, you are given every ride in the game, every piece of scenery, control of time, and best of all, unlimited money. You could do whatever you wanted in the flat empty park you were given, and I swear, I think my computer has tens of save files of parks I never went back to, for a couple reasons, but I'll talk about that later.

Now, how about gameplay? Well, according to Wikipedia, the RCT series is a construction and management simulation computer game, so just as you'd expect, your job is to construct the biggest and baddest park there is and manage it, such as finances, advertising, so on and so forth, assuming you're playing Scenario Mode. If you're in Sandbox Mode, the aspect of management is completely thrown out the window. The game plays very similarly to its predecessors, except now, the camera is not fixed on an isometric plane, meaning you could only view the world from four angles. In RCT3, that mode was placed as an option, and you can now control the camera in a variety of ways, my most used function is having the camera at a set angle, looking down on the park, and you can move it by pushing the cursor to the edges of the screen and tilting the camera by holding down both buttons on the mouse. You have a large plot of land to use in Sandbox Mode, so use it well. You can manipulate the ground by digging down or up, create ditches, holes, hills or mountains, create ponds or lakes, waterfalls, and change the look of the ground to be something other than grass like flowers or dirt or snow. This allows you to build bigger and better rides. The biggest part of the levels of customization you'll face is the rides, and there's a ton of them, especially if you have the two released expansion packs, Soaked and Wild. You can build different types of rides, each with a sort of "excitement rating." You have your gentle rides, thrill rides, methods of transportation, food stalls, souvenir stands, and of course, roller coasters, and there's more of them in the game than anything else. If you have the two expansion packs installed, you can also use pools and water slides as well as zoo-related items. Most of the rides are built by using a track and when that's possible, it's the player's turn to get creative. With every track ride, you start with a docking station and from there, you build the ride, making sure it loops around to the beginning. This is where it gets tougher for roller coasters, as these require physics in order to properly work, just like a real coaster would. Most coasters require you make sure the ride loops from the start to the finish without crashing or getting stuck on the track, while some coasters give you the option to build a track that does not connect to the end but rather uses its own weight to go through the track and return to the starting gate backwards. If you like to get creative, you will try out all of the roller coasters in the game and see what you can do with them. For some reason, one of the things I like doing with coasters is making them go fast and throwing in as many inversions I can, although not many people will want to ride it, but even so, that's where you can jump into the front car and ride it yourself. By selecting the CoasterCam, you're immediately placed in the front seat of your ride and you can now experience the ride for yourself, sounds and all. Out of a couple games I've seen do this, RCT3 does that the best. You can hop in from the start of the ride and go all the way to the finish.

Another new feature in this game is the ability to create and manage firework shows, and lasers and waterworks, from the expansion packs, setting up what the machines will do and when, what music will play, and what time of day the show will start. It's very spectacular to watch, in my opinion, and just imagine what that looks like from one of your coasters. As stated before, using the expansion packs, Soaked and Wild, you now are able to build pools, water rides, water shows, undersea pathways and themes and zoos, jurassic rides, themes, and such respectively. Soaked and Wild were eventually bundled together into the base game to make RollerCoaster Tycoon 3: Gold and later Platinum. Gold contains the base game and Soaked, while Platinum contains all three, making it the ultimate grab for RCT3 players.

The game features tons of rides, but again, the most is roller coasters, but aside from those, you have your classics, such as a ferris wheel, Merry-Go-Round, mini golf, swinging ship, and so on. Each ride differs in size, some rides require only a 3 x 3 area to place, while others can require spaces so big, it needs more than 20 spaces to work with. Saying that, the game does bring back the grid system to make things more simple. After placing a ride, you must finish with an entrance, exit, and building a queue path to the entrance and a pathway leading from the exit. Afterwards, you can customize the colors of the ride. For example, a roller coaster will often have three main colors to choose, a color for the railing, a color for the main path, and a color for the supports. You can change these to a variety of preset colors. Other than its main colors, you can also set the colors to the lights that show up whenever the ride is on at night, underground, and to the queue line. You can also select a different style of entrance/exit appearance and the fence that surrounds it. Finally, you can select the music, and other options pertaining to the ride's maintenance. Right now, Summer Air is my favorite track in the game, and you are able to import your own music to mix it up.

Outside of Sandbox Mode, you also have a few other modes to mess with, including Scenario Editor, Roller Coaster Designer, and Peep Editor. Scenario Editor begins by giving you the same plot of empty land from Sandbox Mode and plays the exact same as Sandbox Mode, except the main purpose of this mode is to set up a challenge for other players of the game. You are once again given unlimited money, control of time, but now you can modify the park entrance, the fence that encircles the park, and the background of the park, to be something like an island or a city. You can also select what rides you have access to, which you must allow the game to unlock for you, and which rides you can't use, same applies to scenery and other things. Roller Coaster Designer is exactly what the name implies: you are given an empty plot of land, no entrance, no guests, no management. Just unlimited money and every coaster available in the game, nothing else, and you can build an extreme coaster however you want and save it to your computer to use at another time. Peep Editor is a special mode that for some reason didn't work when I first got the game but as I got Gold and Platinum, the editor worked. The people who visit your park are now referred to as Peeps, and while in the previous titles, your only editing option was changing a guest's name, the Peep Editor allows you to create a family of Peeps from the ground up, such as skin color, hair color, face, head, hats, shirts, pants, swimsuit (with the corresponding expansion pack, of course), gender, age range, and ride preference.

Ladies and gentlemen, if there's one thing I know about gamers, it's that sometimes a game can cause tons of excitement to the player and pushes the game to have higher regards above any other game out there. To me, this is my feelings.

RollerCoaster Tycoon 3 is my favorite game of all time.

I realize that is a very strong claim, but really, this game is far too important to me to even care. If the details of most of the game hasn't shed enough light on you to understand, I will go a little more in depth.

I can assume by other gamers that they look forward to certain series, and more on others, such as the Sims, Call of Duty, Halo, you get the deal. For me, I always look forward to another Mario, Sonic, Pokemon, Super Monkey Ball, and Sims game, but with RollerCoaster Tycoon, I deeply look forward to any installment of this game. When I heard news of RCT3, I was hoping and praying that they wouldn't mess it up. They would include everything from the previous two titles and more and make them better, and they did. They really really did. I wanted to experiment with all kinds of things. Sure, I don't have the patience to build a ride, and then build some structures around it to make it feel more in-depth, but to me, that doesn't matter much.

This is the greatest sandbox game of all, and none other triumphs it by a long shot. Not even Sims 3, which is a game I've picked up and played repeatedly. I can get the most enjoyment out of this game, none other. It's because of this that I hope for another game, and that this series keeps getting better with each installment and expansion pack. In 2012, we were given RollerCoaster Tycoon 3D, a new game in the series to hit the Nintendo 3DS since RCT3. When I heard of this, I was pretty hyped. RollerCoaster Tycoon, and I can take it on the go! But with the 3DS's limitations, how much so? When I found out the game was out, I immediately looked it up and saw some screenshots, and I just turned away. A story mode, very small maps and limitations on coasters, this wasn't a RollerCoaster Tycoon game, and one I refuse to buy, it even received some harsh reviews. Lately there has been some speculation about a RollerCoaster Tycoon 4 and the original RCT being ported to iOS and Android, one I will immediately buy and play. While this was supposed to show up back in the first quarter of the year, here we are in the middle of the third quarter with no game. At this time, it's still up in the air as well as a port of another popular game by the original developer Chris Sawyer that Transport Tycoon is also coming to iOS and Android. I will buy that to check it out, I've played Locomotion but not Transport Tycoon. My only wish is that RCT4 takes everything that the last three titles had and makes it better and adds more, no story mode, nothing of what 3D had.

Which brings me to some of my little nit-picks I do have with the game. Yes, although I hold this game higher than any game out there, I still have a couple of complaints, those being bad frame rate and compatibility with certain computers. At the time of RCT3's release, it was meant to work with Windows computers and Macs. While it is compatible with our more advanced computers, it baffles me why some computers can't run this game. The only computer I own that will run the game is an extremely slow Windows XP desktop that we've had for the past decade, I believe. The game runs very slow, but it works. When I got my Windows 7 laptop three years ago at Christmas, one of the first things I did was download RCT3, and with my excitement building up, it felt like I got shot through the heart when I found out the game was not loading. I would always get a C++ error window and the cursor was stuck on a reading image whenever I tried loading the game, prompting me to have to restart the computer just to stop it. I've tried over and over again to find a way to make this work, with most of my research coming up fruitless. If I can't make it work, it would just be a waste of space on my hard drive, even though my computer will run the game 10 times better than the desktop. I am looking to get a MacBook Pro as I head into college for my classes, and one of the first things I'm doing once I get enough funds into the iTunes account is downloading RCT3 from the Mac App Store and hoping it won't troll me then. This brings me to my second complaint, low frame rate. In an empty park, the game will not show slowdown at all. You'll get smooth scrolling and movement. But as you build more and more of your park, and do more and more things, you will begin to notice the game grinding to a halt as you make a more advanced park, and even experience slowdown if you switch the game to night. I find it incredibly stupid when the only methods of increasing the game's speed is spreading out my rides to the corners of the park, restricting the game to daytime, and even with very little things in the park, making all of the rides and scenery invisible. That is not good to me and I very much hope they fix in the next title.

So in the end, RollerCoaster Tycoon 3 is a game sent from the Gods and I would recommend in a heartbeat. If you have not played this game, you must. At least try. It's surprisingly still on sale at stores and available online for download, such as Steam. If you're into building to incredible lengths, this is the game for you. There's even a couple of funny things you can do, such as building fake coasters that instead of looping around for Peeps to ride, you can make them crash into your guests since now they can no longer die. It's quite funny to see how far you can launch them. This is one of the best games of all to me, and I will always look forward to the next.

For today's video, allow me to introduce you to Alloria, a very impressive park designer using the game. He's made tons of parks with such immaculate detail, and it just shows you the limitlessness this game has.



UPDATE 1: Returning to reviews, I might as well take this opportunity to get back into the groove of it by taking a quick look at the Mac App Store version of the game.

The game is really no different than its PC counterpart. You have all the same content, rides, scenery, everything you would expect from downloading the game from a CD.

What I may have failed to mention is that I played RollerCoaster Tycoon 3 on a relatively low-spec laptop, including a single-core processor and just over 2 GB of RAM. As I added more and more content to the hard drive, I noticed the game begin to slow down more and more, to the point where the game was unplayable. Being my all-time favorite game, I was very upset about this. I had plenty of content on here to mess around with, but it wasn't fun to use unless the game was running at a decent speed, which it clearly wasn't.

At the time of this second half of the review, I now own a 2011 iMac with a quad-core processor and four times the RAM of my laptop. As soon as I knew everything was set up, I made a beeline for the Mac App Store and bought the game again. It was relatively quick in downloading the game, much faster than doing so from a CD.

Jumping into the game, I was very happy to see the game run at a glorious speed with no hiccups in frame rate. One of the first things I wanted to do was test out saves I had on my laptop to see how well they would handle on the Mac. At first, it's difficult to find the game data, but when you do the research, it's simple to find the files. When I loaded up the old saves on the Mac, I was very pleased to see that it handled every map with no drop in performance. Everything was running at a very smooth pace with the exception of one map. I was so happy to know I could play my favorite game and have no problems with it.

Well, almost no problems. While the Mac plays the game with astonishing performance, there are now two new problems that have become slight nitpicks rather than replacements to the issues I had before. The first is a graphical error. In the game, you can select to make water reflective or not. This is meant to be turned off if you have a lower spec computer. Because I have a higher spec computer now, I turned it on, but the water was invisible. As in you couldn't visibly see the surface of the water like you could in the PC version with both options. Additionally, even if you had reflective water disabled, the ripple effect and visuals of the water became very odd. It's hard to look away from because of how distracting it is, and not the good kind of distraction. Zooming in helps find the problem. The second issue is audio. There are times where I'm moving throughout my park and an audio clip fails to play, and it always changes with every new park I open. It could be the sound of a speeding roller coaster, the sound of large groups of guests, sound of rain, some sound effect would not play and it makes the game feel a bit emptier as a result.

At this point, I don't expect the developers to update the game further. It's been 8 years since the release of RollerCoaster Tycoon 3: Platinum, and unless Aspyr and Atari received large amounts of outcry, the game is expected to remain as is. Although, even with these two issues, like the original PC release, this is a game I recommend immediately. It's very cheap now, available in the Mac App Store for $19.99, and if you have a decent specced Mac, I recommend you buy it and try it out. I can finally enjoy my favorite game and not worry about the game slowing down or giving me other problems that take away from my experience.



UPDATE 2:I've returned once more to mention an update that has been released to the Mac App Store version of this game.

After months of no sort of news at all, seller Aspyr Media, who also produce this version of the game, updated the game with some slight tweaks and bug fixes...   supposedly.

As I mentioned in the previous update to this review, there were only two big issues that I could see with this version of the game, the audio errors, and graphical issues with reflective water. The rest ran perfectly.

While the update mentions small fixes, none of them were really noticeable, but I think the bigger issue is that this "update" takes more away than it adds. For one, the two issues I shared were never fixed. Sound effects still do not play at certain points, and the graphics for water are still messed up. What's more, anything customizable that you can add to the game has been removed.

Yes, that means if you had any sort of custom scenery, rides, music, or anything related that was not included with Platinum, it has been removed from the game's internal files and any maps that used any of that stuff can no longer be opened. The game will crash upon trying to load any of these files up.

This is my own fault for not reading the update notes before hand, as this game now has more one-stars than the five-stars it had before the update. This makes the game less appealing to me over the original PC version, as the hours of time any Mac owner of this game has spent building their intricate parks has essentially been wasted. None of their files will open, there's no way to counteract those files as far as I know...   It's a mess, pure and simple, and Aspyr is the only ones to blame.

This doesn't make the game unplayable to me, but I am bummed out that some of my park files that use only one custom ride - a user-created monorail - can't open because of that ride. I wish the game would remove the content upon loading the game file so you don't lose all that progress. But unfortunately that doesn't seem to be the case, and I'm sure Aspyr is getting plenty of negativity now because of it, but if it took them this long to update the game in any sort of way, then I'm sure it'll be quite awhile before the game is updated again, and not in the way we wanted.

Is it still worth it? Absolutely, this is one of the best PC games ever, and the Mac App Store version isn't unplayable by any means after this update, you can't just rig it to include your own stuff anymore. It's a big step backwards to me, but that's just one out of plenty that will make me hate this game. For $19.99, this game is still worth it and I think should be on any gamer's Mac. But if you really want that super customization like custom scenery or rides or using your own music, avoid this version and look for the PC version.



UPDATE 3: Boy, I thought I was done with this game, but I guess I'm not.

So I'm updating this review one more time to bring forth the release of a port of the original RollerCoaster Tycoon 3. Not Platinum, not Gold, this port has none of its expansions, it is the base game that came out in 2004, available exclusively in the iOS App Store.

I remember seeing this shown off by the App Store's official Twitter page as a highlight and was honestly confused. After such an abysmal update to the game, they're changing it up again? So soon? At least, that's what I thought at first. I then followed the link provided and it took me to the iOS App Store...

What??? This is an iOS app???

I had a smile plastered on my face the rest of the night. This is the full original RCT3 with no in-app purchases of any kind, ported to iOS, and remade to work with its control scheme, developed and sold under the original developers Frontier.

Because I've rambled on about this game already, I'll keep it short by saying the iOS version of the game is a smaller version of its PC and Mac counterparts, and when you get to the main menu, you'll see why. You only have a Tutorial, Career, and Sandbox mode to choose from. Any sort of customization, like making your own buildings, Peeps, coasters, and scenarios, have been removed, most likely to not make the game as huge. When you get into the game, you'll see the graphics are not as crisp and clear like on PC and Mac. Again, makes sense, this is a mobile device we're talking about. All the textures are lower resolution and more pixelated, and there are no options to increase or decrease graphic quality further.

But the game controls very well in a touch-screen environment. You tap on things like you click a mouse, use two fingers to turn and tilt the camera, and pinch to zoom in and out. Building rides and buildings and scenery is extremely easy to do and the menus and displays have been remade to accommodate for the touch screen.

Basically, if you played the original PC game or the Mac version, this should feel no different. However, the only issues I've come across so far is that it's not as precise as I'd like it to be. I've had a few problems trying to tap something on screen only to not register what I'm tapping on, or think I'm tapping something on the other side of the screen. So there are times where I have to tilt, turn, and move the camera around just to get the right spot so I can tap what I want to tap. Another issue I've been having is recoloring buildings. I'm not sure if this is something I haven't found yet, but as far as I know, unlike the original version, you cannot recolor building pieces, although you can now place them along a path (in the original, you had to put a code in to place fences and walls along a path).

So to make this short, the game is exactly as you'd expect it too with some minor differences. It's still a fantastic game but it requires quite a bit. RollerCoaster Tycoon 3 for iOS requires an iOS device with a 64-bit system-on-a-chip, so the iPhone 5s and later, iPad Air and later, iPad mini 2 and later, and the iPod touch 6 and later, as it needs the resources to run the game. It also takes up quite a bit of space on your device, at 582 MB. But at $4.99, this makes this version the cheapest way to start playing RollerCoaster Tycoon 3. It is a fantastic game that can go with you anywhere, and one I know will never leave my iPhone and iPad, and just makes me imagine the possibility of Gold or Platinum coming to iOS in the future. This is an example of a port done right, especially after the failure that was RollerCoaster Tycoon 4: Mobile. It still haunts me of what's to come of this game's sequel, RollerCoaster Tycoon World. But this has made me feel more positive of the franchise's future, and maybe World will not be that bad, I still need another preview and a demo. But as for 3, it's easily available for PC, Mac, and now iOS. I still highly recommend this game.


Original Video
Alpine Hills Sky Resort
Uploaded by Alloria.
Link :pointr: www.youtube.com/watch?v=fwC28V…


Original skin by Pakaku.
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  • Reading: N/A
  • Watching: N/A
  • Playing: RollerCoaster Tycoon 3 & Paper Mario: TTYD
  • Eating: N/A
  • Drinking: N/A
Originally posted to Facebook.

This is something that may not mean a whole lot of anything to most of you guys, but to me, it means something.

This evening, the news came about that CEO of Nintendo - my favorite gaming company and one of my favorite companies of all - Satoru Iwata has passed away at the age of 55.

This man always came off as fun, especially in his most recent appearances to Nintendo fans. He created and help create some of the best games ever made, and made the most of his time.

This isn't the most important thing to a lot, yes, but Nintendo has always been that place that I can go to and get away from it all. Their games help me forget about life for awhile, all of its hardships, and just have a good time in a world that doesn't exist.

It's a very sad thing that a man like him died at such a young age. He will be remembered, in the hearts of gamers, both novice and experienced. Rest in peace, Satoru Iwata.



While this was written towards my friends on Facebook - most of which do not have any sort of attachment to Nintendo as I would - I wanted to add my two cents anyway, thinking someone else might have a word to say on the matter as well.

Nonetheless, everything I said there pretty much applies here: Mr. Iwata was an entertaining man who loved the company he worked for. I never got to see some of his latest appearances, but I know people really liked him because of how he came off. 

My friend came to me with the news and as soon as I read the official notice from Nintendo provided from the story (nintendoeverything.com/nintend…), I immediately began searching every social media source I could find to watch the news unfold. It's a shock, a surprise, a sad moment, and to some, uncalled for, but I won't go into detail about that.

Nintendo and their games have been and always will be my escape from reality: if there's one thing I always love doing is popping in a game to any of my Nintendo consoles or handhelds and just having an amazing time. My thing is that Nintendo games stand out from something like games made for Xbox or PlayStation, at least the most popular ones that sell those systems: Nintendo games are cartoony, not real, and colorful. They create a world that aims to not mimic ours, and that makes the game fun for me. It allows me to forget about life for awhile. Nintendo has always been the best to me, and I'm sure Mr. Iwata has only worked to continue that legacy of making Nintendo the best.

He will be missed.</p>
  • Mood: Anguish
  • Listening to: N/A
  • Reading: N/A
  • Watching: N/A
  • Playing: Mario Kart 8 & Super Smash Bros. for Wii U
  • Eating: Cookies
  • Drinking: Milk
Awaiting a hard drive for my Wii U...
Does anyone know if status updates show up in someone's notifications?
Happy Memorial Day, everyone!
Originally posted to Facebook.

This is something that may not mean a whole lot of anything to most of you guys, but to me, it means something.

This evening, the news came about that CEO of Nintendo - my favorite gaming company and one of my favorite companies of all - Satoru Iwata has passed away at the age of 55.

This man always came off as fun, especially in his most recent appearances to Nintendo fans. He created and help create some of the best games ever made, and made the most of his time.

This isn't the most important thing to a lot, yes, but Nintendo has always been that place that I can go to and get away from it all. Their games help me forget about life for awhile, all of its hardships, and just have a good time in a world that doesn't exist.

It's a very sad thing that a man like him died at such a young age. He will be remembered, in the hearts of gamers, both novice and experienced. Rest in peace, Satoru Iwata.



While this was written towards my friends on Facebook - most of which do not have any sort of attachment to Nintendo as I would - I wanted to add my two cents anyway, thinking someone else might have a word to say on the matter as well.

Nonetheless, everything I said there pretty much applies here: Mr. Iwata was an entertaining man who loved the company he worked for. I never got to see some of his latest appearances, but I know people really liked him because of how he came off. 

My friend came to me with the news and as soon as I read the official notice from Nintendo provided from the story (nintendoeverything.com/nintend…), I immediately began searching every social media source I could find to watch the news unfold. It's a shock, a surprise, a sad moment, and to some, uncalled for, but I won't go into detail about that.

Nintendo and their games have been and always will be my escape from reality: if there's one thing I always love doing is popping in a game to any of my Nintendo consoles or handhelds and just having an amazing time. My thing is that Nintendo games stand out from something like games made for Xbox or PlayStation, at least the most popular ones that sell those systems: Nintendo games are cartoony, not real, and colorful. They create a world that aims to not mimic ours, and that makes the game fun for me. It allows me to forget about life for awhile. Nintendo has always been the best to me, and I'm sure Mr. Iwata has only worked to continue that legacy of making Nintendo the best.

He will be missed.</p>
  • Mood: Anguish
  • Listening to: N/A
  • Reading: N/A
  • Watching: N/A
  • Playing: Mario Kart 8 & Super Smash Bros. for Wii U
  • Eating: Cookies
  • Drinking: Milk

Journal History

deviantID

iKYLE's Profile Picture
iKYLE
Kyle Doyle
Artist | Hobbyist | Traditional Art
United States
Hello, people!
Welcome to my page, you may call me Kyle or iKYLE.
I love video games and drawing (duh), and I'm quite the techie geek. Mostly Apple stuff. You have something to ask me about iOS products, I have an answer!
I'm pleased to meet anyone who likes my art.
I am a big time Yoshi TF artist, and quite possibly the only one at that for the time being. Do take a peek!

Click the folders in my Gallery for details on Kye, Wing or any of my characters.



DeviantART isn't the only place I go to. Check me out here:
TrackMania United Forever - iKYLE or kyle823
Xat - iKYLE
iScribble - iKYLE-X
Minecraft - iKYE
YouTube - iKYLE823
Tumblr - Trio-Of-Yoshies-And-A-Dragonite
Game Center - Kyle the Yoshi

DeviantART Family
Brothers: :iconsdragon01:, :iconturbo-tails-8027:, :icongyroesehni:, :iconwarriornick:, :iconacethegolden:, :iconyoshij1had:, :iconyoshidrawer32:, :iconlilarrin:, :iconspikethefoxyyoshi:, :icondragondestruction:
Bouncy Brother: :iconbasher954:
Sisters: :iconyoshimaker999: / :iconguardianangel9x:
Adopted Children: :iconspartist95:
Stepmother: :iconstarsnow2577:
Friends: :iconlilarrin:, :icontylorthehedgehog: / :icontylorgoldenyoshi:

Profile picture drawn by the amazing LilArrin.
Interests

Do you read or like my reviews? Leave a comment if desired! 

60%
3 deviants said :bulletgreen: Yes! :bulletgreen:
40%
2 deviants said :bulletred: Not really... :bulletred:

Webcam

iDRAW U

Requests - Friends Only by SweetDukeTrades - Ask Me by SweetDukeCollaborations - Open by SweetDuke
Commissions - Ask Me by SweetDukePoint Commissions - Ask Me by SweetDukeGifts - Friends Only by SweetDuke
No ACEOs by SweetDukeKiribans - Closed by SweetDuke

Need to let others know what you're available for? I used this sweetduke.deviantart.com/art/S…; maybe you should too!

iGO

Here are some links to some places I like to go to.

YouTube

Blogger

Trackmill

Minecraft

Flipnote Hatena

DAN-BALL

Launchball

Scale of the Universe

Physics Games

Asteroid Ship
This ship pops up onscreen and allows you to destroy things on any website. Move with the arrow keys and shoot with the space bar. Press Esc to cancel the ship and refresh the page to clear your damages.

Tumblr - Kyle, Kye, Wing & Kye Jr. Tumblr - All Characters

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Shoutbox

Stellarlights:iconstellarlights:
boo
Sun Jul 27, 2014, 3:07 PM
iKYLE:iconikyle:
OH MY GOD WHY ARE WE SCREAMING
Wed Mar 5, 2014, 6:14 PM
McTobi:iconmctobi:
I SCREAM YOU SCREAM WE ALL SCREAM FOR ICE SCREAM
Sat Mar 1, 2014, 8:28 AM
iKYLE:iconikyle:
BIRTHDAY!!!!!
Sun Apr 7, 2013, 4:08 PM
iKYLE:iconikyle:
New episodes of Transformed Kyle coming this weekend!
Wed Feb 13, 2013, 2:17 PM
darkyoshi973:icondarkyoshi973:
F*** YAY 2013 ROCKS
Sat Feb 2, 2013, 8:58 PM
bogm0nst3r:iconbogm0nst3r:
My computer won't let me join the chats!
Fri Dec 21, 2012, 6:16 PM
Dragondestruction:icondragondestruction:
I see a shoutbox... here's my chance: FUS RO DAH!
Wed Nov 14, 2012, 2:55 AM
iKYLE:iconikyle:
Who is made of win?! :dummy:
Sun Nov 11, 2012, 2:13 PM
Yukimazan:iconyukimazan:
Laaaaaaaaa~ xD
Sat Aug 25, 2012, 8:16 AM
Dragondestruction:icondragondestruction:
Can't say I've ever used a shoutbox before, so here's my first time.
Tue Jun 26, 2012, 3:54 PM
darkyoshi973:icondarkyoshi973:
how can i be your friend
Mon May 28, 2012, 7:39 PM
HFC4545:iconhfc4545:
[link]
Mon May 28, 2012, 5:13 PM
iKYLE:iconikyle:
It's mah birfdai!!
Fri Apr 6, 2012, 10:31 PM
Rairai-The-Raichu
HI. I LIKE PIE. YOU?
Fri Mar 30, 2012, 9:49 AM
silvermoon551:iconsilvermoon551:
feel like RPing yet?
Thu Mar 29, 2012, 1:15 PM
Caelanchu:iconcaelanchu:
Hey, want to rp?
Mon Feb 27, 2012, 4:58 PM
Caelanchu:iconcaelanchu:
Go wash my underwear with whipped cream and a toothbrush. [link]
Tue Feb 21, 2012, 4:44 PM
Silverfur15:iconsilverfur15:
:squee::squee::squee:
Sun Feb 12, 2012, 2:21 PM
RyuuFireStorm
...*:dummy:
Thu Jan 5, 2012, 11:39 AM
Nobody

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Comments


Add a Comment:
 
:iconmctobi:
McTobi Featured By Owner Aug 14, 2015  Hobbyist Traditional Artist
hey squishy yoshi, I was wondering if you enjoy that super hot weather as much as I do. that means, if its hot over there in the fiorst place ^^ dont melt and cause that much of a mess :P
Reply
:iconikyle:
iKYLE Featured By Owner Aug 14, 2015  Hobbyist Traditional Artist
Not a big fan of super hot weather...   I can't stop myself from melting on those days too. Sometimes I get lucky when someone finds me melting and gives me a hand.
Reply
:iconmctobi:
McTobi Featured By Owner Aug 14, 2015  Hobbyist Traditional Artist
I give you a wetmop instead
Reply
:iconphillipzu:
Phillipzu Featured By Owner Jul 18, 2015  Student Digital Artist
Hoi!
Reply
:iconikyle:
iKYLE Featured By Owner Jul 20, 2015  Hobbyist Traditional Artist
Hiya!
Reply
:iconphillipzu:
Phillipzu Featured By Owner Jul 20, 2015  Student Digital Artist
It's been a while...
How've you been?
Reply
:iconikyle:
iKYLE Featured By Owner Jul 20, 2015  Hobbyist Traditional Artist
Holding up, just a lot of stuff. What about you?
Reply
(1 Reply)
:iconmctobi:
McTobi Featured By Owner Jun 29, 2015  Hobbyist Traditional Artist
SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER SUMMER
Reply
:iconikyle:
iKYLE Featured By Owner Jun 29, 2015  Hobbyist Traditional Artist
You know, I probably have done that a few times myself over the past few weeks here, it's that hot!
Reply
:iconmctobi:
McTobi Featured By Owner Jun 30, 2015  Hobbyist Traditional Artist
its so hot and I love it!
Reply
:iconludasthecat:
LudasTheCat Featured By Owner May 15, 2015
Can you watch me, Friend?
Reply
:iconpxlcobit:
PxlCobit Featured By Owner Apr 7, 2015
HAPPY BIRTHDAY!!! by PxlCobit
Reply
:iconikyle:
iKYLE Featured By Owner Apr 8, 2015  Hobbyist Traditional Artist
Thank you!!
Reply
:iconbluemario1016:
BlueMario1016 Featured By Owner Apr 7, 2015  Student General Artist
Happy Birthday!
Reply
:iconikyle:
iKYLE Featured By Owner Apr 8, 2015  Hobbyist Traditional Artist
Thank you!
Reply
:iconbluemario1016:
BlueMario1016 Featured By Owner Apr 8, 2015  Student General Artist
Mhmm. :)
Reply
:icontheyoshimaster:
TheYoshiMaster Featured By Owner Apr 7, 2015  Hobbyist Digital Artist
Happy Birthday! :party:
Reply
:iconikyle:
iKYLE Featured By Owner Apr 8, 2015  Hobbyist Traditional Artist
Thank you!!
Reply
:icontheyoshimaster:
TheYoshiMaster Featured By Owner Jun 11, 2015  Hobbyist Digital Artist
np^^
Reply
:iconbasher954:
Basher954 Featured By Owner Apr 7, 2015  Hobbyist Digital Artist
Happy Birthday, dude! :party: :cake: :iconlachoirplz: :iconbirthdayplz:
Reply
:iconikyle:
iKYLE Featured By Owner Apr 8, 2015  Hobbyist Traditional Artist
Thank you!! :D
Reply
:iconbasher954:
Basher954 Featured By Owner Apr 11, 2015  Hobbyist Digital Artist
You're welcome! :la:
Reply
:iconsilverfur15:
Silverfur15 Featured By Owner Apr 6, 2015  Hobbyist Digital Artist
Happy Birthday!!
Reply
:iconikyle:
iKYLE Featured By Owner Apr 8, 2015  Hobbyist Traditional Artist
Thank you!!
Reply
:iconphillipzu:
Phillipzu Featured By Owner Apr 6, 2015  Student Digital Artist
Hi there! Happy birthday! :la: 
Reply
Add a Comment: