Name of Game: Super Stickman Golf 2
Developer: Noodlecake Studios Inc
Release Date: March 8, 2013
Latest Update: May 5, 2014
Price: Free (Temporarily)
When taking a moment to think about sports, I've slowly become the person who strays away from them. At one point I did enjoy playing sports. Basketball, baseball, street hockey, all that good stuff. However, as I get older, I've participated less and less to the point where I look at games based on sports. One of my favorite ways of looking at sports are ones that become fantasized, such as the Mario sports subseries. Golf in games such as Mario Golf series or Wii Sports are fun to play, but some of my favorites are when golf is played in a 2D environment, it feels much easier to play, but what makes it even better is when a game adds in power-ups, unique stage hazards, and creative level design, all of these components together warrant Super Stickman Golf 2 for iOS a review from me.
Putting it simply, golf is a sport where the player uses types of clubs to whack a ball across a course to make it fall into a hole on the other side in the least amount of swings possible while avoiding possible hazards, such as water or sand. In this game, you also have to factor in many other hazards such as the returning water, bottomless pits, acid, lasers, so on and so forth. Not only that, but there are also new gimmicks across each part of the world that also need considering, such as sand traps, which stop movement of the ball upon contact, sticky walls, which allow the ball to attach to any surface, and utilizing power-ups. Power-ups are gained as you play each world. In order to unlock a power-up, you usually have to par a course, which means your overall score cannot be over the combined total of par. Beginning a new game in any world grants you 7 power-ups to use. Mulligan is the first power-up you unlock, which allows you to redo your previous shot. This is very useful if you land in an area you didn't want to be in, or hit a hazard and get a stroke penalty. Sticky Ball allows your ball to hit any surface and stick to it as if there was sticky there to begin with. Ice Ball allows your ball to freeze water upon contact, preventing you from getting a water penalty (without ice physics). Hazard Swap switches all sand traps with water and vice-versa instantly. Air Brakes allows you to drop your ball wherever it is in the air straight down, and in some places, mashing the button allows you to stall the ball in mid-air so that it can hit a moving platform you might be landing on. Laser Ball fires your ball in a straight line until it hits something and will drop down. Magnet Ball allows your ball to attract to the hole when the button is held down, capable of doing so twice. Super Ball doubles the distance the ball travels when shot. Nitro Ball (the only power-up not unlocked at the time of this review) allows you to make the ball do mid-air jumps. All of these together can give you quite a large variety when getting to the hole.
Super Stickman Golf 2 contains 7 packages, each containing four worlds from within, with nine holes each. Each world must be unlocked by gaining experience, with numerous ways of gaining it. Completing the course, getting no bogeys, not using power-ups, so on and so forth, and the experience you gain in the end has a multiplier that increases based on the difficulty. Altogether this game offers 252 holes to play through. Alongside all the holes, you also have different bodies to choose from, balls to buy using the in-game Bux, and hats which change a graphic or grant you an extra ability, such as the Hipster Glasses, which doesn't affect gameplay, but makes your golfer larger in size, or the Pirate Hat, which changes all water to red to imitate bloody water.
The Bux is how you can unlock more ball effects, use to buy new hats, skip to the next level, or buy another power-up when you use all 7. In each course, you will be challenged to find 10 Bux hidden somewhere in the set of holes, and will grant you an extra 10 Bux when you find them all, with the exception of Bux Factory, which has 70 Bux hidden in the level, hence the name. You also have access to an in-app store to buy more Bux if you run out using real currency, which I always stay away from, and the ability to follow the developer's Facebook page or Twitter for an extra 5 Bux, or to review them for the same amount or watch a quick video to get an extra Bux. You can also gain Bux by completing random challenges in single player, or by claiming victory in an online match. The game throws many ways to gain more Bux, but when you see how much something costs, you realize that Bux is not very plentiful. Unless it's something I've missed, everything in this game costs at least 5 Bux, such as accessing the Hat Machine, buying an eighth power-up, so on and so forth. I always keep my money saved in the game for something like balls, since that's the one thing I want to put the money towards. I do a fine enough job as it is without various hats, it just bugs me that when you burn through 10 Bux, you have a lot to do to get it back.
In conclusion, Super Stickman Golf 2 is a very fun sidetracking game that I'm glad I caught when it was free. I catch myself going back to the game numerous times in a day when I've run out of things to play or do. Super Stickman Golf 2 is the 2D golfing game I was thinking of. The controls work well, as you work to perfect your angle and strength each time. The music in this game is pretty good too, it's very retro and sometimes I'll restart a game just to get the track I want. If you own an iPhone, iPod touch, iPad, Android device or Amazon smartphone, this game is well worth its price: free. You'd be doing yourself a disservice getting it when it puts it back on a paid status.
And with that, I'll see you guys next time for another review!